![]() ![]() This cycle will repeat infinitely, but the length of each stage will change depending on the current season (see below). The day will slowly turn to Dusk, then Night, and then again back to Day. On the HUD, a circular object will show the player exactly how much in-game time they will have left before the time of day changes to Dusk, Night, or Day. Actions that will increase the player's sanity are eating Crock Pot food (like Taffy and Pumpkin Cookie), eating Cooked food, picking flowers, wearing certain Dress items, sleeping through the night, etc. If the sanity level drops below 30, the character will start to hold their head in pain, and the Hallucinations will begin to attack the player without provocation (except for Beardlings).Ĭommon actions that will reduce a player's sanity are eating Raw Meat and Monster Meat, constantly traveling through Worm Holes, staying in complete darkness, or fighting certain monsters. Below this, the player will experience their first Hallucinations (Shadow-like monsters and Beardlings). The distortion will continue until the Sanity level falls below 100. As it falls, the screen will begin to distort and shake, and Eyes will soon begin to appear at night (Sanity 160). When sanity drops, numerous things happen based on the current amount. This keeps track of the player's current sanity level. The spoil rate will double if the food is left on the ground, or it can be cut in half if it is placed in an Ice Box. ![]() These effects do not apply to the character WX-78. It will first turn stale (Yellow), then spoil (Red), and finally turn into an inedible pile of Rot which can be used as weak fertilizer for Farms and Plants.Įach stage of spoilage will diminish the positive effects of the food and will eventually add a negative effect to it (i.e., Sanity loss). The item in the inventory will start as a fresh (Green) item if it can spoil. If the player keeps food for too long without eating it, the food item will begin to spoil and rot. ![]() This will continue until the player consumes an edible item or dies. When empty, the player will experience constant health loss (similar to Freezing). Track how full the character's stomach is. When it reaches 0, it causes the player's Death or Resurrection. At first, it may seem difficult, but following this guide should keep the player alive for as long as they want to continue playing.ĭisplays how much damage the player can take. Don't Starve is a game with simple mechanics. ![]()
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