![]() ![]() Windows XP supports side-by-side components which significantly reduces application versioning conflicts.Windows XP supports advanced processor features such as Hyper-Threading, Multi-Core and 圆4.In addition to the reasons listed in Should game developers still be publishing games for Windows 95, Windows 98 or Windows ME?, Windows 2000 does not have these features: Should game developers still be publishing games for Windows 2000? Improved NTFS file system - which is more resistant to failure, and has better performance with security features.Improved memory management - which results in better stability and security.Better support for modern hardware - most of which no longer uses Windows 98 drivers.Better security and stability - which results in better consumer experiences.Unicode support - which greatly simplifies localization issues.Windows error reporting - which results in a more stable OS, drivers and applications.Support for DMA transfers by default from hard drives - which results in smoother, faster loading applications.Easier configuration for networking - which allows easier access to multi-player games.More stable video driver model - which allows easier debugging, smoother game play and better performance.Improved multitasking - which results in a better, smoother experience for video, audio and gaming.This means that there are many features found in Windows XP that today's game developers should be taking advantage of including: By the time machines with CPU speeds above 1.2GHz were being sold, Windows XP was installed as the default operating system by almost all manufacturers. ![]() If the minimum CPU speed required for your game is 1.2GHz or above (which is more common for high performance titles), then the vast majority of these machines will be running Windows XP. Not anymore for two reasons: performance and feature set. 一般 DX开发事项 Should game developers still be publishing games for Windows 95, Windows 98 or Windows ME? XInput问题 General DirectX Development Issues This is a collection of Frequently Asked Questions (FAQ) about Microsoft DirectX. ![]()
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